In the early 2000’s Sony released a commercial to promote their new line of game consoles, The PS2. The commercial is set in the flying car, white chromed future of 2078 and shows a young man and his adventures he endures while playing video games that have computer graphics so real it looks like it is impossible to decipher what is real-life and what is virtual-reality. The gaming system of the PS9 is shown as being ingested by the user and directly attaching itself to the central nervous system thus creating a cyborg human (as described by Lupton) that appears to interpret the world as a hybrid of virtual gaming and real-life. During this hybrid state the body becomes separated from its usual state of mortality and allows the gaming system to take over the vital systems to allow the user to become super human. This suggests that in the future instead of playing a video game through an avatar of sorts, you alone become the true gamer.
The point of all this in the commercial is to imply the relationship of the overly real graphics of the fictional PS9 of 2078 to the current day PS2. By showing this incredibly advanced game of the future the commercial creates the notion that Sony entertainment is the leading creator of gaming technology and will bring forth the next generation of gaming into your own living room today!
Part 2
The discussions we have had in class on the topics Marshall and Rosemblum’s writings about recognizing preconceived notions of ideologies within advertisements, images, layouts, and programs is one of the most significant things I have learned . Noticing these social aesthetics of ideology that would usually go unnoticed could be a very important thing to remember when creating my own advertisements, or web layouts that speak to a certain demographic or have a possible offensive tone.
Bell, David, and Barbara M. Kennedy. eds. The Cybercultures Reader. 2nd Ed.
London: Routledge. 422-432. Print.
"Playstation 9 ( HD VIDEO ) & STEREO SOUND ." Youtube.com. Web.
23 Sep 2010.

